Is your revenue dip your problem, or the market's?
Yieldwatch is always-on monitoring for mobile game ad revenue. It watches your AppLovin MAX data continuously and tells you what moved when something changes, so you can tell a price problem from a volume problem before you go digging.
Early access for solo and small studios (2-10 people) on AppLovin MAX.
Illustrative example, not live data
Blended eCPM
$4.12 -18%
eCPM down, fill rate steady — price move
Why not just use...
AdMob Insights
Solid anomaly detection.
Only sees AdMob's own data, with no cross-network or market-wide view.
Keewano
Strong broad game analytics.
Not built around one question: ad monetization vs. the market.
What Yieldwatch does
Always-on, not on-demand
Connects to your AppLovin MAX account and watches continuously. You find out before you go looking.
“Is this me or the market?”
Every anomaly comes with a plain-language breakdown of what moved with it, impressions, fill rate, eCPM, so you can already tell a price problem from a volume problem before any peer data exists.
Peer benchmarking, without faking it
Once enough studios connect their own AppLovin MAX account, see where your eCPM and fill rate rank against studios like you. No estimate shown before there's a real pool to compare against.
Get early access
I'm opening access to a first cohort of AppLovin MAX studios. Join the list and I'll reach out.